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from the main room, enter the inner chamber
newbie lit. test a knife on a small scale from the main room, enter the inner chamber
Default game
Default game a pack of rats fighting over a den lit. swallow up the right side of the pass (idiom); fig. to exert pressure on the right side of the country seven-star cluster formation (astrology) be too casual to stop up good general, secure the border (idiom); fig. good judges will find peace with the people without any way out of a dilemma lit. battle plan based on the eight trigrams (in legend); fig. a clever plan
withdraw a move (chess)
Sound effects:开
Introduction to Chinese Chess:

1. Chinese Chess, also known as Chinese Board Game, National Chess, or Xiangqi, is a two-player board game that originated in China and has a long history.

2. Chinese Chess is also one of the oldest board games in the world and, along with Go and Western Chess, is considered one of the world’s three major board games.

3. The Board and Pieces

(1) Board: A grid formed by nine horizontal and ten vertical lines, with a total of 90 intersections. It is typically rectangular, with the central area known as the “Chu River and Han Boundary.”

(2) Pieces: There are 32 pieces in total, divided into red and black sides, with each side having 16 pieces. These include 1 King (Shuai), 2 Advisors (Shi), 2 Elephants (Xiang), 2 Horses (Ma), 2 Chariots (Che), 2 Cannons (Pao), and 5 Pawns (Bing).

4. Piece Movements

(1) King (Shuai): May only move one square at a time in any direction within the nine-palace area.

(2) Advisor (Shi): Similarly, it can only move diagonally within the Nine Palaces, one square at a time.

(3) Elephant (Xiang): Moves in a "field" pattern (forming a "田" character), cannot cross the river, and its "elephant’s eye" must not be blocked by other pieces.

(4) Horse: Moves in an "L" shape, but if another piece is positioned at the "horse's leg," it is considered "trapped," and the horse cannot jump over it.

(5) Chariot (車): Can move any distance along vertical or horizontal lines, but cannot jump over other pieces.

(6) Cannon: Moves like the Chariot, but must jump over one piece to capture.

(7) Pawn: Before crossing the river, it can only move forward; after crossing the river, it can move left or right but cannot move backward.

5. Determining the Winner

(1) Checkmate: If one side’s King (General) is placed in “check” by the opponent’s pieces and cannot escape the check, that side loses.

(2) Trapped: If all of one side’s pieces are unable to move and the King is trapped by the opponent’s pieces, that side loses.

(3) Draw: If a position arises where neither side can win, the game is declared a draw.

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